Mr. Gadler from axyz design had some pretty nifty ideas on how to incorporate 3d human models into architectural visualizations. The article below is his thoughts on the same
Usually Metropoly collections are used with their diffuse and normal texture maps to create photorealistic images. It is also possible to create abstract figures simulating simple materials such as plastic, metal and plaster utilized in traditional architectonic scale models. In this way, the architectural project, which in many cases is unnoticed, will be emphasized.
In the images below, you can observe some representations done with Maxwell render. The simulated illumination consists in a typical photography three-points light.
The finished product has the characteristics of a traditional physical study model rather than a computer generated model. The idea here is to think outside of the box and come up with creative ways to use what tools and resources we have at hand in unique and interesting way
1 comment:
Proper etiquette is to link to the article at the site it is from and at the minium to give mention to the site. It is poor etiquette to hotlink images and take content from other sites.
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