Ted Boardman has just launched the first modules of a new series of 3ds max 2008-2009 training videos. The first three volumes will get you started with a solid understanding of the concepts and workflow behind 3ds max to provide a solid foundation in 3ds max production. Learn to model a diner scene that emphasizes flexibility and efficiency, apply basic lighting and materials, create a camera, and then render the scene to complete a typical production workflow. The tutorials are designed to teach you not just how to push buttons in 3ds max, but provide you with an understanding of how things work to enhance the decision-making process in your own projects. This is an instructor lead training class that has been video recorded and indexed so you can watch a portion of the training or the entire session.
Volume 1 introduces you to the project and walks you through the 3ds max user interface to familiarize you with important 3ds max concepts and how to get the most out of the software.
Volume 2 covers 3ds max coordinate systems and scene setup techniques and teaches you basic modeling methods while creating a diner.
Volume 3 covers basic lighting of an outdoor scene, introduces you to materials and the material editor, and then has you place cameras and render a final scene.
Future training volumes will expand on the lessons presented here to create a complete exterior and interior diner scene to provide you will more in-depth understanding of the concepts and workflow of production for architects, background artists for games and film, and marketing firms. However, the fundamental techniques covered are important to anyone using 3ds max. The ultimate goal is not only to create a diner scene, but to learn to use the power inherent in 3ds max to enhance your productivity. Ted is an award-winning 3ds max trainer who has authored a dozen 3ds max and VIZ fundamental books and DVDs.
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