Thursday, October 2, 2008
Archvision RPC content trees
read more here
Thursday, September 18, 2008
ArchViz 3D Cars Collection
The123D is proud to announce its very new 3D Cars collection available in .max and .max (ready to use with Vray Render). The collection consists of 16 polygon efficient 3D Cars which can easily be used with ease within 3ds max. All the 3d cars are interior ready so animators can make use of them conveniently. You can purchase the full collection for $275 which is quite reasonable.
read more....
new library for vray trees
HQ Plants Volume 1
115 High Quality 3D plant and tree models in 3ds max 9 format. All trees have materials, textures and light rig for V-Ray. Textures are in both V-Ray Materials and Standard Materials. V-Ray proxies for every tree is included.
it is for $250 and is worth every bit of it
http://commerce.vismasters.com/catalog/viewproduct.aspx?product=4513
Tuesday, September 16, 2008
particle flow for hedges
This tutorial was written by Mr. Nir Sullam from Orvatsel , Israel. I thank him since he has given permission to reproduce his tutorial in this blog
http://www.orvatsel.com/max/hedges/
For our tutorial we need to have (or prepare) a leaf to use for our foliage. (you can use these 2 images)
You can create your leaf plane by either creating a plane and then create a material to apply to it OR you can use my free Billboard Generator to do this automatically.
You will get this: (you can change the size of the leaf with the Height spinner)
Create a BOX with a L: 200 units W: 50 & H: 80
Under the Create Panel > Geometry > Particle Systems Create a PARRAY object.
This is what you should see:
Select the PARRAY object.
- Under the Basic Parameters Rollout:
1. In Object Based Emitter - Press the Pick Object button and click on the BOX object
2. In Particle Formation - Select Over Entire Surface.
3. In Viewport Display - Set the Percentage of Particles to 10% or less - setting a higher value may halt your system.
- Under the Particle Generation Rollout:
1. In Particle Quantity - set to Use Rate and set the number to 1000 or more - this actually sets the number of cloned leaves over the entire object - the more the better but do not use too much if your system is not too powerfull.
2. In Particle Timing - set Emot start to -300 and Emit Stop to 30 and Life to arount 50-100.
3. In Particle Size - set the size to your needs. it may depend on various parameters.
- Under the Particle type Rollout:
1. In Particle Types - Set to Instanced Geometry.
2. In Instancing Parameters - Press the Pick Object button and click on the LEAF object
3. In Material Mapping and Source - set to Instanced Geometry and press the Get Material from: button.
- Under the Rotation and Collision Rollout:
1. In Speed Spin Controls - Set Phase to 90 degrees.
Basically - That is All !
This is how it looks:
Select the BOX object and make it unrederable (object properties)
Now render.
Here are two examples: one with a lower rate (around 300) and another with 1000 - obviously denser but more time consuming.
An awesome thing you can use this process for is to create irregular shapes and apply it to any object you create:
Thursday, September 4, 2008
new architecture 3d works
couple of our recent exterior architectural visualizations showing the front and back of some custom houses in america done at www.renderviz.com
Tuesday, August 26, 2008
3dsmax 2009 review
I personally found each release of 3dsmax pretty difficult to keep up and often follow people's review to help me to decide to buy or not ... This release i am sure is a nobuy ... please follow the review below
Autodesk 3ds Max Design 2009
Review by Chad Warner
www.bluelimestudio.com
With the release of Autodesk’s new 3ds Max Design 2009, the era of Autodesk Viz officially comes to a close. Positioned to take over the market that Viz filled, Max Design 2009 essentially replaces AutoDesk Viz for the Architectural Visualization market, while the original Max 2009 is still geared towards the traditional visual effects and entertainment industries.
Autodesk 3ds Max Design 2009
Review by Chad Warner
www.bluelimestudio.com
With the release of Autodesk’s new 3ds Max Design 2009, the era of Autodesk Viz officially comes to a close. Positioned to take over the market that Viz filled, Max Design 2009 essentially replaces AutoDesk Viz for the Architectural Visualization market, while the original Max 2009 is still geared towards the traditional visual effects and entertainment industries.
The primary benefit to getting rid of Autodesk Viz is that instead of two development teams and two sets of code to write, there is only one primary engine, so (hopefully) the benefit will be apparent—a more stable, more intuitive software with a bigger jump in feature sets and fixes between releases.
The primary differences between the two versions are simple. Max 2009 includes the SDK (software development kit) for those people who like/need to create their own plugins. Max Design 2009 includes a new lighting analysis tool for assisting in LEED 8.1 (Leadership in Energy and Environmental Design) accreditation. Additionally, the tutorials and samples that ship with each version are tailored to the software’s respective audiences.
If you’re like me, you’re wondering why not just have one version of the software with both the SDK and the light analysis tool. I’m really not sure of the answer, especially because both versions of the software are the same price, and if you are on subscription, you have the choice of choosing either version of the software upon install. At least with Autodesk Viz, the price point was much cheaper than the full version of Max, making it much more attractive for the budget conscience than its full blown counterpart.
read more here
Thursday, August 21, 2008
stylish entourage
Mr. Gadler from axyz design had some pretty nifty ideas on how to incorporate 3d human models into architectural visualizations. The article below is his thoughts on the same
Usually Metropoly collections are used with their diffuse and normal texture maps to create photorealistic images. It is also possible to create abstract figures simulating simple materials such as plastic, metal and plaster utilized in traditional architectonic scale models. In this way, the architectural project, which in many cases is unnoticed, will be emphasized.
In the images below, you can observe some representations done with Maxwell render. The simulated illumination consists in a typical photography three-points light.
The finished product has the characteristics of a traditional physical study model rather than a computer generated model. The idea here is to think outside of the box and come up with creative ways to use what tools and resources we have at hand in unique and interesting way
Composition
Composition (visual arts - Wikipedia, the free encyclopedia)
Composition and Design Principles
NatureScapes.Net - Guidelines for Advanced Composition and Image Design, by Arthur Morris
THE ART OF COMPOSITION - Landscape
Photography Composition Articles: Landscape Composition Rules.
Art Composition and Perspective in Paintings
Monday, August 18, 2008
Saturday, August 16, 2008
New 3ds max Fundamental Training Videos by Ted Boardman
Volume 1 introduces you to the project and walks you through the 3ds max user interface to familiarize you with important 3ds max concepts and how to get the most out of the software.
Volume 2 covers 3ds max coordinate systems and scene setup techniques and teaches you basic modeling methods while creating a diner.
Volume 3 covers basic lighting of an outdoor scene, introduces you to materials and the material editor, and then has you place cameras and render a final scene.
Future training volumes will expand on the lessons presented here to create a complete exterior and interior diner scene to provide you will more in-depth understanding of the concepts and workflow of production for architects, background artists for games and film, and marketing firms. However, the fundamental techniques covered are important to anyone using 3ds max. The ultimate goal is not only to create a diner scene, but to learn to use the power inherent in 3ds max to enhance your productivity. Ted is an award-winning 3ds max trainer who has authored a dozen 3ds max and VIZ fundamental books and DVDs.
More information
Wednesday, August 13, 2008
New interior tutorial for mental ray
to see the tutorial go over to this link for the video tutorial
http://www.cgarena.com/freestuff/tutorials/max/interiorlighting_video/
Tuesday, August 12, 2008
3dats Books : 3ds max for architecture visualization
3DATS 3ds Max for Architectural Visualization Books Reviewed
By Jeff Mottle
For years there has been very little coverage of production techniques as they relate specifically to visualization, so his new books are certainly a welcome addition. His first book came out a couple of years ago and was called 3ds Max 8 Architectural Visualization. The two most recent books that have released continue the series in the form of a Beginner to Intermediate book, built upon by the just released Intermediate to Advanced book. If you look at the book titles themselves, you will note that the beginner to Intermediate version was based around 3ds Max 2008, whereas the Intermediate to Advanced covers 3ds Max 2009. However, don’t let the appearance of being outdated affect your decision to look at this book. Both books were originally slated to release for 3ds Max 2008, however the unexpected release of 3ds Max 2009 by Autodesk, forced the third book to be updated last minute and thus renamed. Both titles are relevant today and should be for several years to come at least. The only updates cover changes made to mental ray as well as a few UI updates.
Monday, August 11, 2008
Poly modeling for Archviz
This video tutorial is created by artist Milan Sankovic in 3ds max and vray. This 1 hour long video tutorial don't have any voice and covers all small details which need to consider while doing architectural visualization. You can't get a better than this free video tutorial for archviz. Like always you can download the file for later viewing.
Link to the tutorial
For 3d architectural visualization and rendering services, visit us at www.renderviz.com
Mental ray shader resource
MR Materials! is a free Mental Ray materials and shader repository. Created by Russell Thomas, Founder/CEO of 3DAllusions LLC with the help of Jeff Patton, as a resource for CG artist using applications with integrated mental ray or standalone version. Special thanks to Jared Martin and Harry Bardak for MatLab translataions into Maya and XSI.
Material Iconmental ray! has been used for years by high-end production software for the game and motion picture industry. For years it has been the default render engine for Softimage XSI and in relatively recent years an integrated option in Autodesk products 3DS Max/Viz and Maya. With the aid of the CG community it is hoped that a large repository of Mental Ray materials and shaders will be accumulated.
Visit http://www.mrmaterials.com/ for a collection of mental ray shaders
For architectural visualization and rendering service, visit ur at www.renderviz.com