Thursday, September 18, 2008

ArchViz 3D Cars Collection

The123D is proud to announce its very new 3D Cars collection available in .max and .max (ready to use with Vray Render). The collection consists of 16 polygon efficient 3D Cars which can easily be used with ease within 3ds max. All the 3d cars are interior ready so animators can make use of them conveniently. You can purchase the full collection for $275 which is quite reasonable.




read more....

new library for vray trees

Vismasters store has just released a new product



HQ Plants Volume 1
115 High Quality 3D plant and tree models in 3ds max 9 format. All trees have materials, textures and light rig for V-Ray. Textures are in both V-Ray Materials and Standard Materials. V-Ray proxies for every tree is included.

it is for $250 and is worth every bit of it

http://commerce.vismasters.com/catalog/viewproduct.aspx?product=4513

Tuesday, September 16, 2008

particle flow for hedges

tutorial for making hedges

This tutorial was written by Mr. Nir Sullam from Orvatsel , Israel. I thank him since he has given permission to reproduce his tutorial in this blog

http://www.orvatsel.com/max/hedges/
For our tutorial we need to have (or prepare) a leaf to use for our foliage. (you can use these 2 images)



You can create your leaf plane by either creating a plane and then create a material to apply to it OR you can use my free Billboard Generator to do this automatically.



You will get this: (you can change the size of the leaf with the Height spinner)




Create a BOX with a L: 200 units W: 50 & H: 80



Under the Create Panel > Geometry > Particle Systems Create a PARRAY object.


This is what you should see:




Select the PARRAY object.
- Under the Basic Parameters Rollout:

1. In Object Based Emitter - Press the Pick Object button and click on the BOX object
2. In Particle Formation - Select Over Entire Surface.
3. In Viewport Display - Set the Percentage of Particles to 10% or less - setting a higher value may halt your system.

- Under the Particle Generation Rollout:

1. In Particle Quantity - set to Use Rate and set the number to 1000 or more - this actually sets the number of cloned leaves over the entire object - the more the better but do not use too much if your system is not too powerfull.
2. In Particle Timing - set Emot start to -300 and Emit Stop to 30 and Life to arount 50-100.
3. In Particle Size - set the size to your needs. it may depend on various parameters.

- Under the Particle type Rollout:

1. In Particle Types - Set to Instanced Geometry.
2. In Instancing Parameters - Press the Pick Object button and click on the LEAF object
3. In Material Mapping and Source - set to Instanced Geometry and press the Get Material from: button.

- Under the Rotation and Collision Rollout:

1. In Speed Spin Controls - Set Phase to 90 degrees.

Basically - That is All !

This is how it looks:



Select the BOX object and make it unrederable (object properties)



Now render.

Here are two examples: one with a lower rate (around 300) and another with 1000 - obviously denser but more time consuming.





An awesome thing you can use this process for is to create irregular shapes and apply it to any object you create:

Thursday, September 4, 2008

new architecture 3d works






couple of our recent exterior architectural visualizations showing the front and back of some custom houses in america done at www.renderviz.com